Wartune Endurance
Endurance: 2,175 Now If I would invest 1250 Sepulchrum in it, I would get the following stats: (Assuming every stat gets an equal share of points allotted or 312 points each) Strength: 687 Armor: 1,664 Intelligence: 2,388 Endurance: 2,399.
Good Day Mate!- Some of the top Wartune players on Armor Games have used the block astral, but then again they were high leveled with really decent BR. And then Endurance 5 after.
- Wartune Guide, containing Wartune Tips, Wartune Walkthrough, Wartune Events etc., More coming soon, Wartune Official Website.
Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on Magical Attack. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row. Starting stats: 1 Strength 1 Armor 5 Intellect 5 Endurance 100. Free browser game from Aeria Games! Wartune is free to play, right from your browser! Register now and join the largest F2P gaming community.
When I first played Wartune I got confuse. So I come up with a list of what a beginner should do.Your choices are Male/Female:
*Knight
*Mage
*Archer
Info about Knight:
Knights are physical attackers, and tend to have more physical defense than magical defense. They excel at enduring enemy attack, and have several ways to make enemy attacks less effective. Knights rely primarily on Physical Defense and HP.
Starting stats:
- 5 Strength
- 1 Armor
- 1 Intellect
- 5 Endurance
- 100 Charisma
- +2 Strength
- +1 Armor
- +2 Endurance
- +10 Charisma
Mages are magical attackers, and tend to have more magical defense than physical defense. They excel at multiple-target damage, and rely primarily on Magical Attack. Mages also have healing spells, which allow them to bolster the party's defense without being in the front row.
Starting stats:
- 1 Strength
- 1 Armor
- 5 Intellect
- 5 Endurance
- 100 Charisma
- +3 Intellect
- +1 Armor
- +1 Endurance
- +10 Charisma
Archers are physical attackers, and tend to have about equal physical and magical defense. They excel at single-target damage, and rely primarily on Physical Attack.
Starting stats:
- 5 Strength
- 1 Intellect
- 5 Endurance
- 100 Charisma
- +3 Strength
- +1 Armor
- +1 Endurance
- +10 Charisma
Astral gathering is unlocked at Level 25. In astral gathering, you can spend an amount of gold to obtain one random astral. Each astral gathered may also unlock the next astro, allowing you to collect a better astral from it. Every astral gathered also grants one or more Star Points, which can be used to buy special astrals.
Once you gather an astral, you can choose to sell, synthesize, or collect it. If you choose to collect or synthesize it, you won't be able to sell it later (though you will be able to synthesize already collected astrals).
Equipping Astrals
One Astral equip slot unlocks every 10 levels, so when astral gathering first unlocks, you can equip 2 astrals. The third slot unlocks at level 30, the fourth at 40, etc. However, you can't equip two Astrals that boost the same stat (e.g. Aegis and Goddess Blessing, or two Mysticality).Astral Value
An astral's 'value' is simply 1/10th of its total experience, including the experience needed to reach its current level and its experience value at level 1. The total value of all astrals you have equipped is displayed in the upper left-hand corner of the astral inventory screen. Astral value is conserved when astrals are converted into experience for other astrals, so the total value of all of your astrals will never go down.Suggested astral for starter
Critical Type Archer
Level 25: physical attack, critical
Level 30: physical attack, critical, determination
Level 40: physical attack, critical, determination, optional
2. Crit mage
Level 25: magic attack, critical
Level 30: magic attack, critical, determination
Level 40: magic attack, critical, determination, optional
3. Crit knight
Level 25: physical attack, critical
Level 30: physical attack, critical, determination
Level 40: physical attack, critical, determination, optionalOptional: Goddess Blessed, Blessed Health, Illusion, Deflection, Regeneration, Guardian Angel, Ruthlessness, Fortitude/Willpower (can’t use defense combo just yet since you only have 4 slots at level 40)
Non-crit dealer
1. Mage
Level 25: magic attack, will destroyer
Level 30: magic attack, will destroyer, optional
2. Knight
Level 25: magic attack, will destroyer
Level 30: magic attack, will destroyer, optional
Optional: Aegis, Enshieldment, Goddess Blessed, Blessed Health, Illusion, Deflection, Regeneration, Guardian Angel, Ruthlessness, Fortitude/Willpower (can’t use def combo just yet since you only have 3 slots at level 30)
Read the description of each Astral you have so you will know what does it does on your character stats.
4th Choose your Guild
A Guild is a group in every server. Choose carefully on what guild you will be at. You can check Guild list on you RANKINGS located on the upper right corner of you Wartune screen.
Its best if you can find a friendly guild that can help you to complete tasks and eventually become stronger.
Next Blog will be about Pets.
Pets are your 'Partner in Crime'.
Wartune Mounts Guide by EndOfEnds
Mounts are pets that you are able to ride on for a bonus to your stats and movement speed. They are unlocked in various different ways.
When you unlock a mount, that mounts stats are added on to the stats of your White Battle Steed, and you are given the option to use a special skin on your White Battle Steed. Example: Player A unlocks White Battle Steed and gets all of its stats to +50. Player A then unlocks Royal Steed, which gives +50 stats. Player A now has a White Battle Steed with +100 to all stats, and also has the option of either using the skin of White Battle Steed or Royal Steed
This is an overview of the mount screen.
How do you train your mount?
Mount training whips may be obtained for free in various ways.
Guild Blessing: You may receive mount training whips from the “Token” circle in the guild altar. Spins cost 20 contribution (20k gold) each.
95-Devotion prize: If you achieve 95 devotion, you may claim 1 mount training whip. Limit of 1 per day.
Guild Battle Wins: Win a guild battle to receive 10 mount training whips. Based on your guild ranking at the end of the guild battle tournament, you will receive bonus mount training whips. (Rank 1 guild receives a bonus 30 whips)
Alternatively, you may also wish to just spend 35 balens to replace every 1 mount training whip when training your mount. Advanced train gives no higher chance of the Therion Blessing buff (5x exp). However, if you are feeling lucky and manage to get it while using advanced train, it is as if you achieved the buff 20 times using normal train. If you have the balens and whips to use advanced train, I would recommend doing so.
Upgrading your stable will not only increase the movement speed bonus you get from riding your mount, but also the maximum level of stats you may learn. Any experience you put in to your mounts stats will also go in to your stables experience at a 1:1 ratio.
Wartune Stamina Potions
At level 1 stable, the maximum stat level you can achieve is 20. This goes up by 20 per level, so at level 2 stable you may acquire a level 40 stat maximum. The following table only goes to level 20, because there’s a clear trend of +5 stat boosts and +25 exp required per level. The beginning movement speed bonus at level 1 stable is 30%. This will be upgraded to 40% at level 4 stable, and the furthest I have seen is level 4 stable, which remains at 40% still.
Level 1 > 2 stable will require 13,000 exp.
Level 2 > 3 stable will require 51,000 exp.
Each point in Strength will give your hero +4 PATK and +1 PDEF.
Each point in Intellect will give your hero +4 MATK and +1 MDEF.
Each point in Endurance will give your hero +20 HP.
Each point in Armor will give your hero +4 PDEF and +4 MDEF.
- Click the stat you wish to level up
- Click the “Train” or “Advanced Train” button
- “Train” will increase the stats exp by 10
- “Advanced Train” will increase the stats exp by 200
- Both of these methods of training have a small chance to give 5x exp.
How do you obtain mounts?
Mounts are obtained in vastly different ways. You may only have one of each mount, trying to get duplicates of any mount will prove both a waste of time and money.
White Battle Steed
How to get: Given to you for free once hero achieves level 40.
Stat boosts: +5 to all stats.
Imperial Steed
How to get: Upgrade your stable to level 2.
Stat boosts: +5 to all stats. (? Correct me if I’m wrong)
Ruby-Eyed Steed
How to get: Balens shop. This costs you 1995 balens.
Stat boosts: +10 to all stats.
Wartune Stamina
Shadow Steed
How to get: Balens shop. This costs you 1995 balens.
Stat boosts: +10 to all stats.
Hurricane Steed
How to get: May be bought from the level 10 guild shop for 50,000 contribution. (50,000,000 gold)
Stat boosts: +30 to all stats.
Darknite Horse
How to get: May be bought from the Crypt Shop after reaching level 100 in the Forgotten Catacombs. Costs 6000 Crypt Tokens.
Stat boosts: +40 to all stats.
Royal Steed
How to get: Achieve Crusader Rank and buy it from the Arena Shop for 10,000 insignia.
Stat boosts: +50 to all stats.
Therion-Sand Rider
How to get: Be the guild master of the winning guild of the guild battle tournament. This is a temporary mount and only lasts 7 days.
Stat boosts: +100 to all stats.
White Alpaca
How to get: During certain events, you may exchange 30x Alpaca Jigsaw Piece for this mount.
Stat boosts: +10 to all stats.
Reindeer
How to get: Exchange 300x Christmas Shard during the Christmas Events for this mount. (Begins 13th December)
Stat boosts: +10 to all stats.
Underworld Steed
How to get: On newer servers (s71 and up), you get this mount when purchasing over $300 of balens in the first week.
Stat boosts: ? to all stats.